About the nomination
Shooters are our everything. Network, single, cooperative, from the first, second and third -person. "Meat", tactical, arcade. Representatives of this genre, along with platformers, make up the main backbone of the industry. On the example of the shooters, they demonstrate new technologies and bold ideas, and the hell of the shooting, the past ten years did not disappoint. In this nomination, we gathered militants who will forever enter the history of the game industry.
Few developers can say on a blue eye that they invented a whole genre with their own hands – and at the same time not to deceive. But Brendan Green really succeeded: PUBG in two scores pushed the elbows of large competitors, whose dominance in the shooting market we accepted for many years for granted. Curious trinket released in early access Steam , For several years I waved into one of the largest IP in the modern industry. It is unlikely that Grin suspected that his little experiment would turn into a revolution in the genre and make the Royal Batches the most loud trend of recent years.
The idea of the game is so simple that you are even surprised – why did nobody (well, except for Kosun Takami) thought out before? Move on the map, look for equipment, eliminate opponents; The last one who will survive wins. The principle is understandable from the first match, but it continues to entertain even after hundreds, because it is based on reiglabiness not mechanics, but the players themselves. It is they who create epic (or idiotic) situations, which then they tell friends. It is they who decide where, how and when to get involved in a shootout – the game only gives them tools and drives them, gradually narrowing the safe zones. This is a great game design: effective, resource -intensive and insanely durable.
Those who found the beginning of the 2010s and still remember the fierce rivalry between Call of Duty And Battlefield , Surely remember Bad Company 2 Especially warm. Someone will even say that she was, and even to this day remains the best part of the series-the most breakthrough, fascinating, long-playing. And, I admit, here the matter is not only (and not so much) in nostalgia. Yes, Bad Company 2 is deprived of the scale and depths of the "full -fledged" Battlefield. This is in every sense a much more chamber game than everything that we are used to seeing from Dice , – But that she is noteworthy.
Bad Company 2 is a Battlefield in an needle. This is the quintessence of the series, not stained with seasonal passes, ambitions and marketing. All the best ideas of the franchise are on the spot, and all the excess went under the knife to increase the pace of the game and the density of events. After all, we love the series not for huge cards and not for the opportunity to be the commander, but for the feeling of a real battle, for chaos – and here it does not stop for a minute. Especially in the "assault" mode, which, in fact, has become the hallmark of the game. Attacking the rod in the very bake under the fire of machine guns and sniper rifles, and the defenders beat off the attack, slowly giving up their positions … This is poetry. There are so many things around that you don’t even somehow notice that each team has only 16 people-once. It is necessary to mine the transmitter until the ticks are over.
Cruel murder Titanfall 2 went down in history as the most strange publishing move Electronic Arts. EA with her own hands strangled one of her most original and unusual projects, releasing it exactly between Battlefield 1 And Call of Duty: Infinite Warfare. Relatively young IP simply could not withstand competition with two mammoths of the genre – Titanfall 2 quickly lost its relevance against their background.
And sorry. Madly sorry. Titanfall 2 is perhaps the best shooter you never played, especially if you like fighting at high speeds. Respawn Entertainment was able to give a combination of foot shootings, acrobatics and titans magnificent dynamics. At one point, you rush along the lane and, running along the walls, jump onto the roof to give a volley from a railan through an enemy robot. And a moment later – already sitting in the cockpit of titanium, trying to catch the annoying, like midges, pilots. The situation on the battlefield changes so smoothly, but at the same time so fast that you don’t even have time to come to your senses. Add to this a large arsenal of equipment and a whole hangar of Mekhov, and at the output you will get almost a dream shooter. But … not fate. It's good that at least Apex Legends From the same developers are alive and well; Perhaps thanks to her we will someday see Titanfall 3.
Do I need to say something here? This is Counter-Strike. In one form or another, she will survive us all, if only suddenly does not stop bringing Valve money – and this is unlikely to happen. In the end, for millions of gamers, “counter” is still the first option if you want to “stupidly shoot”. The principle and rules of the game have remained unchanged since the time of the antediluvian 1.6 : developers simply pulled everything else to modern standards. Human Matchmaking, Ladder for seriously tuned players, hats … That is, excuse me, knives.
If without jokes, then in the case of CS: GO, Valve not only achieved the intended goals, but also exceeded the plan. Her shooter not only retained the status of one of the main e -sports disciplines of the planet, but also provided the company with a stable profit – thanks to the market of cosmetic items. You can treat microtransactions as you like, but it is stupid to argue that this economic experiment seriously affected the approach of large studios to monetize its projects.
Poles from PEOPLE Can Fly More in Painkiller proved that simple brutal shooters can do. However, you will not go far from a meat grinder alone – in any case, the second time in a row. Good Bulletstorm It turned out to be much deeper and more complicated than it won a decent fan base (which, unfortunately, could not provide the project with financial success). Firstly, the game has a plot and production, and not for a checkmark. This is a very perky fantastic comedy that quotes and "Aliens" , And "Firefly" , and other classics of the genre.
And secondly, the Poles integrated such a simple and seemingly obvious thing in the gameplay as a rewards for murder. The more spectacularly cut the enemy, the more points you get, and the more points, the more usefulness you can buy in the machine. It seems like an absolutely natural thing for video games, but try to remember what other shooter so encouraged your creativity? In addition, this small detail instantly changes the perception. You see not scenery – you see opportunities. There is a reinforcement sticking out, the wire wires, and a cereal flower hid nearby nearby. And now you are building your actions based on which a deadly combination will be more profitable. Which of the enemies is enough to simply shoot a scrotum in the flight, and who needs to kick under the ass in a combustible barrel to smash the entire yoke at once.
The New Order And The New Colossus did what many considered impossible – or even completely meaningless. They turned the William of the “Bijoy” Blaskowitz into a dramatic character, with plot arches, internal conflicts and character. Imagine: it turns out that a man who once defeated a fur-gitler in an honest duel may suffer from post-traumatic stress disorder. He can hate war. He can get tired of endless violence and rivers of blood that he has to shed.
Studio Machinegames I clearly demonstrated that the plot is not at all alien to the “classic” shooters. Moreover, it is precisely the characters and production that raise the modern series Wolfenstein a step above other single jokes. The scriptwriters are well aware that the tie in the spirit of "Cybernates took possession of the secrets of Jewish technologists" is an enchanting nonsense. But instead of explaining with a serious face that everything, in fact, is serious, they take this absurdity and go into full separation. Trips to fire-breathing robes, a visit to the moon captured by the Nazis, dialogs and scenes, which "Inglorious bastards" Tarantino … Still, Karmak was mistaken at one time. There was no porn without a plot here.
It is worth given Ubisoft Prheard – she can when she wants. The developer did not abandon Siege when it turned out that the release is by no means as smooth as we would like. Optimization problems, many bugs, bad non -car, limping balance … But take a look at it now! Thanks to the efforts of its authors who worked without turning hands, now Siege is one of the most popular network jousters in the market.
This is madly pleasing, because the “siege” is seriously different from many competitors in genre. Instead of quick and thoughtless firing in everything that moves, it offers a much slower and thoughtful gameplay – here the game remains faithful to the roots of the Rainbow Six series. The victory in the match will not necessarily get the most accurate: the positioning, well -coordinated teamwork and the ability to predict the actions of the opponent plays a much large role. This gives the session, in fact, to the shooter some kind of unprecedented degree of tension. Especially when you are preparing to take the room where the opponents are definitely located, by storm – or vice versa, holding your breath, wait for the attackers to burst directly into your trap. Thank you, ubisoft for not disconnecting the game from the life support apparatus when it was at death. Otherwise, we would be left without a magnificent competitive shell.
It so happened that when he says Blizzard , Everyone else listens silently – and this time they listened to them, without exaggeration, the whole world. Overwatch became a real sensation. This is the first original corporation IP for many years, and even in the genre in which she had never worked before (except for the abolished Starcraft: Ghost ). But, of course, the veterans of the industry did not fail. They took central ideas Team Fortress 2 , They screamed them with the branded “Blizzard magic” and received such a successful product at the exit that they triggered from each box about it. Even on porn sites.
Why Overwatch was so popular? Because it was not made for "gamers", but, above all, for people. Including for those who are little familiar with video games in principle. Colorful, charismatic characters, handsome visual design and affordable mechanics gave a wide audience to understand that she was happy here. That everyone will find their own type, their own play style. Blizzard always pays tremendous attention to trifles-this is what helped Overwatch to win a giant fan base. The casual player in it, of course, https://sister-site.org/scarab-wins/ will be more comfortable than the veteran hardened at CTF_2FORT, but the place – and the character – there is everyone.
Well, what else can it stand here? The current team ID Software I rejected the postulates of the founders of the company, but created a game worthy of its high -profile name. To hell with his ambitions – this is a shooter and nothing more. To the hell with a karmak with his technocentrism – there is history, characters and mythology here. This is old Doom , But this is a new doom. It goes far in the 90s, but uses all the best than the overgrown militants from the first person over the past twenty years.
This is a vulgar, brutal, but by no means a primitive game. Doom makes us master the art of high -speed micro -study: every second of the battle you need to make decisions built on a bunch of variables. What weapons are at the disposal, how many ammunition is left, with which demons you have to deal with, is there a space for a maneuver, whether the first -aid kit is nearby, etc.D. Inhibit – you will be sprayed to molecules. Grab on the fly – you will be a nightmare for demons. And few shooter gives such a feeling of his own power as doom.
Agree with us? Tell us in the comments what shooters you consider the most worthy attention.