The unfortunate Haitian slaves could buy not only themselves, but also their plantations, if they took care of issuing a patent for mystical beliefs taken out of their Africa. And so the living dead from the gloomy cults of Voodoo went to the people, and who does not use them to this day without asking anyone. However, over and over again, the African origin of a merciless and inexhaustible threat is trying to disguise. IN The Last of Us Mushroom disputes were accused of everything, and in Days Gone We are not threatened at all zombies at all, no. See for yourself, these are freelars!
Yes, we see, we see. The revived dead people, who have an insatiable stomach instead of brains, are eagerly vagging by everyone who turns up under the tooth, and drive survivors to fortified camps without any benefits of civilization. Well, of course, nothing in common.
It doesn't matter what zombies are called in the next post -apocalyptic action movie. The main thing is how we will cope with them.
So far, only two varieties of freakers have shown us. There should be much more!
The first show of Days Gone a year https://casigood-casino.co.uk/ ago was dedicated to cheerful catch -ups with endless hordes of energetic dead. The main character, the deacon of St. John, changed the tactics of the extermination of freakers on the fly: he filled up with logs, burned Molotov cocktails, exploded with eternal, like WASD, in red barrels, lured it to a rotten floor and fired at the machine gun without venture. Along the way, Deacon showed himself in an inventive artisan, organizing a muffler from a part of the car engine, and his “driver” had to demonstrate knowledge of the buttons on the gamepad for the successful passage of numerous QTE.
The game engine calmly withstands 1300 freakers in the frame. But there is still time to improve these indicators.
The first demo version of the game we examined in detail in the preliminary review a year ago. And then almost managed to forget about the game, since the studio Bend I did anything but news about Days Gone. But now the time has come for E3, and the zombie-beoevik returned to us. Pretty matured.
Deacon Saint-John, a thug, a mercenary and a bustle hunter, still looks like Joel's half-brother, who took a model to imitate the hero Norman Ridus from "Walking dead". He drives on a motorcycle (where, interestingly, he takes gasoline?), owns all types of weapons, including his own fists, and seems to prefer to act alone.
The world is great, and there will always be something to please the pursuers.
A year ago, his main goal was to capture a certain bearded man on an abandoned sawmill. This time the Deacon goes to save the missing comrade. And from the very first minutes we are convinced that the narrative is tailored according to the most modern samples: the plot videos are smoothly flowing into a real gaming process and just as smoothly arise in the form of short inserts.
The deacon rushes on a motorcycle along a well -preserved road, shooting the wolf's wolf on the way. And then falls into the trap of two bandits! In a spectacular brawl, the hero demonstrates not only skills that we have already seen a year ago, he also pleases with a skillful handling of a rope: an improvised Garrot is no worse than that of agent 47, disables an unlucky gopstop.
In 4K resolution, we will be able to consider every wild ring.
A slightly at a distance is discovered an abandoned motorcycle. And the wild includes his witch -flair to determine which way the rider went to. Yes, detective techniques in Days Gone differ from analogues except perhaps a visual effect: the trace is not red, like a herall, not pink, like Ela, but green. But until we were sent to scan fifty freakers, we do not see anything wrong with this conventionality.
In any deaf fence there is a miracle.
The trace of the losses leads to gangster camps. The version of Dikon Saint-John shown at the official presentation does not enter into an open confrontation in the spirit "Commandos". The mercenary initially successfully distracts the attention of enemies, luring one of them into a bear caps. And then, having blown up the fence, it arranges a warm meeting with the Bandits remaining with the Frickers walking nearby.
And now the captive is released, and the battle was won. But the war is just beginning. The bear-zombie bear extended, hung with fragments of barbed wire, stagger!
The developers convincingly demonstrate why Deacon travels precisely on a motorcycle, and not on an SUV.
The demonstration of the possibilities of using the environment came out very convincing. But the developers were not pleased with this. On a special panel, we were shown other options for passing a wild obstacle met.
To begin with, the time of the day and the weather have changed. Different natural conditions affect the gaming process differently. It is clear that at night it is easier to remain unnoticed, and during the rain it is better not to swell on a motorcycle. But it turns out that in the cold one must be doubly careful, since the frozen zombies become much stronger!
The rain not only rinses traces, but also muffles screams. Perfect weather for an ambush!
Instead of rushing along the track towards a trap, the Deacon turns onto the country path and soon notices the hungry bandits and the rope burning the road. Having quietly picked up, he eliminates one of the raiders, and then calmly understands the second. Note that the wolves do not rush to pursue the hero who chose the bypass!
The change of weather and time of day affects the world. We see that a bandit that has fallen into a trap is luring a crowd of zombies that were walking nearby, and instead of chipping the bandit camp, probably full of remarkable supplies, the hero arranges a bloody bathhouse for them. Frichers burn out in the fire from the Molotov cocktail, the bandits themselves are frantically screaming to end to the influx of uninvited guests, and with the surviving wilds are cut by several shots.
A herd of freakers is not at all faceless, they have different faces and even sometimes clothes.
The final segment of the passage has also changed: the parties of the freakers migrated somewhere into the distance, and there was no one to set the bandits. But the lack of zombie hails made it possible to use a terribly noisy, but very effective assault rifle.
And at this stage, the game showed that it may well be a third -person joker! The supply of cartridges quickly melts, but, as expected, in secluded places there is a hidden arsenal. Everything is in full accordance with the game balance: the more you spend, the more you get, and if you cost it by improvised means, then there is no need to replenish ammunition.
Anyone who does not pass by the places of possible death receives a lot of resources. Otherwise and why even more useful.
The developers will release us into a dynamic open world and provide a wide set of options for passing. So far, everything shown reinforces these promises: the environment is constantly changing, and the second passage of the same mission will not necessarily be similar to the first. In addition to the uptakes, stiffly pinned to the floor, like an attack of a hanging corpse, there will also be random events. Here is one of them: the bandit teases the Fricer chained to the tree. Why not shoot a lock and play the death of a trainer?
It is strange that the mud flying from under the wheels does not get a wild on boots and jeans.
We do not know how much the local ecosystem will be, but so far we see how the snow drives wolves in the den. Frichers rave a friendly crowd on the roads and off-road to any one of them, and only finding a sufficient amount of food, stop at the halt. And then again set off when the food ends. Bandits also do not sit still, in any case, while the weather allows. Although sudden meetings in impassable snowfall may well revive what is happening.
Developers hint that freezers hang around the world for a reason. They also have a certain mission.
So far, unbearable about the game is much more than what we were shown. We do not know anything about the Motorcycle of a wild, which the developers themselves call the full -fledged hero of the game. We see that fuel ends in it, and we know that it is able to break. But how much the inconsistent craft system will interact with it? Can we see Magnum Opus echoes from days gone Mad Max?
We drove, drove, but broke. How complicated the repair of the motorcycle will be? Difficult question.
With the very wild jona, the role-playing system will be, but without distributed skills glasses. Judging by the developers told, skills and skills will improve during use. But how great the clip of accessible skills is and how widely they are scattered on the scale?
The stingy tags on the main plot are as follows: the main character who has lost a lot and lost in life has turned into a ruthless thug, but during the game he will have to reconsider his attitude to life. Yes, it is worth adding Ellie here, and you get a completely different game!
Civilization collapsed just a couple of years ago. The plane managed to get staggered, but did not have time to fall apart and overgrown with the forest.
And in general – than Days Gone definitely does not amaze, so it is originality. And The Last of Us with Horizon Zero Dawn – Only the first analogies who came to mind, behind which are crowded in the queue of the game, films and series about zombies, apocalypse and harsh mercenaries with a delicate soul. Although this is not particularly alarming. After all, we have already received Horizon Zero Dawn, which did not come up with a single revolutionary mechanics, but managed to bring all those available to perfection. If Days Gone will repeat this feat, you can already begin to wait.
Actually, while the only major problem is the most expectation. Sony I am not yet ready to name the release date, but even a year. And according to indirect hints, we can conclude that a meeting with freechers awaits us no earlier than 2019.
And during this time so many things can change!
A pipe against a shotgun? The confrontation is not too honest.
All about E3 2017!